public final class Fov


The angles (in radians) representing the sides of the view frustum. These are not expected to change over the lifetime of the session but in rare cases may change due to updated camera settings.

Summary

Public constructors

Fov(float angleLeft, float angleRight, float angleUp, float angleDown)

Public methods

final @NonNull Fov
copy(float angleLeft, float angleRight, float angleUp, float angleDown)
boolean
equals(Object other)
final float
final float
final float
final float
int
@NonNull String

Public constructors

Fov

Added in 1.0.0-alpha04
public Fov(float angleLeft, float angleRight, float angleUp, float angleDown)

Public methods

copy

Added in 1.0.0-alpha04
public final @NonNull Fov copy(float angleLeft, float angleRight, float angleUp, float angleDown)

equals

public boolean equals(Object other)

getAngleDown

Added in 1.0.0-alpha04
public final float getAngleDown()

getAngleLeft

Added in 1.0.0-alpha04
public final float getAngleLeft()

getAngleRight

Added in 1.0.0-alpha04
public final float getAngleRight()

getAngleUp

Added in 1.0.0-alpha04
public final float getAngleUp()

hashCode

public int hashCode()

toString

public @NonNull String toString()